A major element of Mizuko Ito's
discussion of children's gaming centres around the issue of
participation and how players – children in this case – can
'remix' media to suit their own preferences. The question left
unasked in the article is whether certain forms of New Media, such as
different forms of hardware, can affect the degree to which play is
participative. To put it another way, are certain platforms less
friendly to 'remixes' than others?
The question is especially relevant to
comparisons between Japan and the West, considering, as the author
notes, that Western gaming has historically had a much greater focus
on the PC, while Japanese gaming has been oriented around consoles and portable
gaming. In the West, a vibrant 'modding' community has evolved
chiefly because the act of releasing games on the PC inherently puts
the developer's code at the mercy of users. Sufficiently motivated
players could use the same PC that they employed for gameplay in
order to modify and enhance the software. Conversely, most consoles
have been extremely unfriendly to modification. Not only have
consoles traditionally lacked appropriate input methods, software,
and until the advent of the Xbox, storage, but they have also been
subject to outright prohibition of modification by the manufacturer.
Beginning with the lockout chip on the NES, and continuing to the
more recent litigation regarding mod-chips, console makers have
attempted preserve their authority over the hardware. Console gamers
tend to use their hardware as a consumptive device, purchasing new
games when they have completed the old, rather than modifying legacy
titles or making new ones themselves. One might posit, albeit with extreme hesitation, that gaming in the West has stressed 'participation' to a much greater degree.
Through the availability of proper
tools, and the degree of manufacturer interference then, the degree
of 'participation' varies from platform to platform. Another
application of McLuhan's “The medium is the message.” perhaps.
Speaking personally, I happen to be much more cynical than Ito about the possibilities of new media. With the gradual shift from open, highly customizable platforms such
as Windows PCs to closed architecture systems such as phones and
tablets, one suspects that the participatory potential of video
gaming will decline.
No comments:
Post a Comment