On 'Pachinko Nation'
One
of the most interesting points made in this article is
the reference to pachinko parlours as being a place to zone out, to
achieve “a kind of cut
rate zen”. This would seem to demand some international
comparisons. For instance, South Korea, China and Taiwan would seem
to have similarly intense personal pressures – why hasn't pachinko
proved exportable? Do the Internet Cafes in these regions fulfill
a similar role?
In
addition, and in connection with last week's topic, it might be asked
whether pachinko is a 'game'. It is in some sense interactive, and
there exists a goal that the player aims toward; yet, as the author
points out, skill has essentially no bearing on the outcome.
Associated with this would be the trend of introducing electronics in
pachinko machines, and investigating whether 'gamification' has
become an important part of keeping the device relevant.
My
immediate thoughts about this article were on how anachronistic the
'print club' machines appear in the modern context – much like
Polaroid cameras. In an environment of ubiquitous digital cameras,
and
considering Japan's own dominance of the handheld camera market, the
idea of a booth-sized machine printing stickers seems dreadfully
old-fashioned.
This
might be another example of Japan, once a paragon of high tech,
slipping behind in the last few years. The New York Times ran an
article earlier this year explaining the continued reliance on fax
machines in Japan, long after the technology had been eclipsed
elsewhere i.
One can't help but wonder if 'Print Club' (or arcades in general for
that matter) is an example of the same trend.
I Martin
Fackler, “In High-Tech Japan, the Fax Machines Roll On”, New
York Times, February 13, 2013,
accessed
September
23, 2013,
http://www.nytimes.com/2013/02/14/world/asia/in-japan-the-fax-machine-is-anything-but-a-relic.html?_r=0
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