In his interview with Gamespot, Keiji
Inafune opens by lamenting the sorry state of the Japanese game
industry, pointing to the lacking Japanese presence at GDC, and the
apparently declining influence of Japanese developers on the world
stage. While such pessimism is entirely understandable from Inafune,
considering the mishandling of the Mega
Man
series by Capcom, the fortunes of the Japanese game industry need not
be
considered
so downcast. Certainly, it is possible to speak of a period from the
late eighties to the early years of the new millennium, where
Japanese products unambiguously dominated the gaming scene, a
situation that has since degraded. Yet, at the apogee of Japanese
influence in the early nineties, only Japan and the United States
could boast significant gaming industries; Canada, the United Kingdom
and Germany were only marginal presences, while Russia, Eastern
Europe, China and South Korea had little in the way of game
industries. If the Japanese influence has declined, it has come
largely through facing vastly increased competition, while facing
potentially larger, but more fragmentary markets.
There
is also the process alluded to in the article by Mia Consalvo, of the
cultural hybridization of video gaming. A little over a year after
his Gamespot interview, Inafune would go on to successfully crowdfund
a 'spiritual successor' to his Mega
Man
series, entitled Mighty
No.9
on Kickstarter. While the staff for the new game remains largely
Japanesei,
an American website was used to solicit funding and presumably
substantial amounts of support
came
from West
users of Kickstarter.
The situation described by Consalvo has intensified substantially in
the intervening years since its publication, especially in light of
platforms such as Kickstarter, breaking
down barriers between national traditions of game design. Thus, a
Japanese company recently saw success in raising funds for new game
with a hybrid Japanese-Western development teamii,
while
a current pledge drive for Cosmic
Star Heroine –
fully funded at this writing – cites classic Japanese titles Chrono
Trigger
and Phantasy Star
as
inspirationsiii.
It
would be wrong, then, to begin eulogies for Japanese gaming; rather,
as with other national traditions, seems to be integrating into a
trans-national fusion, where it becomes more difficult to speak of a
game that is distinctly 'Japanese' or 'Western'.
iihttp://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent?ref=card
iiihttp://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4?ref=category
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